
Whist Instructions
Whist is a classic trick-taking card game where you and a computer partner team up against two opponents. Each round, every player is dealt 13 cards and one suit is chosen as trump â trump cards beat all other suits, making them the most powerful cards in play. Players take turns placing one card each, and whoever plays the highest card wins the trick. You must play the same suit that was led if you can, but if you don't have it, you can play any card â including a trump to steal the win. Only tricks beyond the first six count as points, and the first team to score 5 points wins the game. Choose from Easy, Medium, or Hard difficulty to test your strategy. Tap a highlighted card to select it, then tap again to play â or on desktop, simply click to play.
Whist is a classic trick-taking card game where you and a computer partner team up against two opponents. Each round, every player is dealt 13 cards and one suit is chosen as trump â trump cards beat all other suits, making them the most powerful cards in play. Players take turns placing one card each, and whoever plays the highest card wins the trick. You must play the same suit that was led if you can, but if you don't have it, you can play any card â including a trump to steal the win. Only tricks beyond the first six count as points, and the first team to score 5 points wins the game. Choose from Easy, Medium, or Hard difficulty to test your strategy. Tap a highlighted card to select it, then tap again to play â or on desktop, simply click to play.
Common Core State Standards
CCSS.Math.Practice.MP2 Reason abstractly and quantitatively.
CCSS.Math.Practice.MP7 Look for and make use of structure.
CCSS.Math.Practice.MP2 Reason abstractly and quantitatively.
CCSS.Math.Practice.MP7 Look for and make use of structure.
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